| Team Builder Section | |
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+4Rezon Coontank! pieman556 natopotato 22 8 posters |
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natopotato 22 Admin
Posts : 78 Join date : 2009-05-21 Age : 28
| Subject: Team Builder Section Fri May 22, 2009 8:04 pm | |
| Here you also post your team and stuff then people will help you with your moveset and items and tell you what you should add and get rid of. | |
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pieman556
Posts : 22 Join date : 2009-05-23
| Subject: Re: Team Builder Section Mon May 25, 2009 3:57 pm | |
| Hey people I need a good rapid spinner and entry hazard pokemon on my team if anyone has suggestions then tell me!
Thanks,
Pieman556 | |
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Coontank!
Posts : 27 Join date : 2009-06-13 Age : 33 Location : Connecticut
| Subject: Re: Team Builder Section Sun Jun 14, 2009 4:18 pm | |
| @Pieman I've seen these work well -Foretress -Cloyster -Tentacruel | |
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Rezon
Posts : 52 Join date : 2009-05-25 Age : 28 Location : F.R.E.E That Spells FreeCredit.com Baby
| Subject: RMT Mon Jun 15, 2009 2:00 pm | |
| Ok here I go...
Infernape (Pyro) w/ Focus Sash Ability: Blaze Nature: Naive Evs: 64 Atk/ 252 SpA/ 192 Spe Moveset: Stealth Rock - Staple on any lead FLamethrower - STAB Hits Metagross and Ghost/Psychic leads Close Combat - Primary STAB. Nails Heatran hard Vacuum Wave - Finishes off Sashed Leads Role: Lead
Gengar (joker) w/ Choice Scarf Ability: Levitate Nature: Modest Evs: 252 SpA/ 252 Spe/ 6 HP Moveset: Shadow Ball - STAB Thunderbolt - Hits Gyarados and the other waters Focus Blast - Hits Tyranitar and other Rock, Steel, Dark and Normals types hard Trick - Screws over incoming Blissey Role: Revenge Killer
Scizor (Scar) w/ Choice Band Ability: Technician Nature: Adamant Evs: 252 Atk/ 16 Spe/ 240 Spe Moveset: Bullet Punch - Amazing move for Scizor/STAB U-Turn - Scouts out counters Super Power/Brick Break - Super Power: Extra power against Steels and Rocks. Brick Break: Breaks Light Screen/Refelct for me Pursuit - Put Psychics and Ghosts in Checkmate position by OHKOing them while they switch Role: Powerful finisher
Milotic (Trident) w/ Leftovers Ability: Marvel Scale Nature: Bold Evs: 252 Def/ 108 SpA/ 148 HP Moveset: Surf - STAB Ice Beam/Dragon Pulse - Ice Beam: Hits Grass/Dragons Dragon Pulse: Gets near perfect coverage w/ Surf and hits Dragons Recover - Heals Toxic - Poisons Foes Role: Bulky Water
Rhyperior (RockHead) w/ Life Orb Ability: Solid Rock Nature: Adamant Evs: 252 Atk/ 252 Spe/ 6 HP Moveset: Rock Polish - Boosts Speed to aid sweep Stone Edge - STAB Earthquake - STAB Mega Horn - Hits Psychic and Grass types like Celebi and Latias for OHKOs Role: Physical Sweeper
Salamence (UbaDragon) w/ Yache Berry/Life Orb Ability: Intimidate Nature: Adamant Evs: 252 Atk/ 252 Spe/ 6 Def Moveset: Dragon Dance - Aids Sweep Outrage - STAB Earthquake - Hits Grounded Steels Stone Edge/Fire Fang - Stone EDge: Hits other Salamence/Flying types Fire Fang: Hits non grounded steels and Forretress Role: Late Game sweeper
May Change: Starmie over Milotic. Starmie will act as my new revenge killer for Gyarados and Salamence. Will be given Modest nature with a Choice Scarf. ^^If change is made^^ Gengar to LO Timid nature and acts as special sweeper Theres my team. Please help me out | |
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pieman556
Posts : 22 Join date : 2009-05-23
| Subject: Re: Team Builder Section Wed Jun 17, 2009 5:06 pm | |
| Ok, I think that I'm going to try a Forretress on my team, so that I can rapid spin and lay spikes down. I need help on just about everything, so here it goes.
Forretress w/ Leftovers/Macho Brace/ Shed Shell Ability: Sturdy Nature: Relaxed Ev's: 252 HP/112 Att./144 Def. Moveset: Spikes Gyro Ball Rapid Spin Explosion/Reflect
Ok, so I chose Spikes over Toxic Spikes because, although you are getting a free toxic, this prevents me from Will-o-Wisp-ing physical attackers, also, I wouldn't really want to poison for say a machamp or a heracross because of abilities.
If I choose Gyro Ball, then I then all three items would suffice, because Macho Brace would give me some more damage on intimidators. Shed Shell would let me get away from Magnetzone, which I'm not all too worrid about. Though if I choose Earthquake over Gyro Ball, then I don't need Shed Shell.
Rapid Spin is a must.
Explosion for bailout, and reflect for help, nothing much to say there.
And that's about it, thanks! | |
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Rezon
Posts : 52 Join date : 2009-05-25 Age : 28 Location : F.R.E.E That Spells FreeCredit.com Baby
| Subject: Re: Team Builder Section Wed Jun 17, 2009 7:06 pm | |
| - pieman556 wrote:
- Ok, I think that I'm going to try a Forretress on my team, so that I can rapid spin and lay spikes down. I need help on just about everything, so here it goes.
Forretress w/ Leftovers/Macho Brace/ Shed Shell Ability: Sturdy Nature: Relaxed Ev's: 252 HP/112 Att./144 Def. Moveset: Spikes Gyro Ball Rapid Spin Explosion/Reflect
Ok, so I chose Spikes over Toxic Spikes because, although you are getting a free toxic, this prevents me from Will-o-Wisp-ing physical attackers, also, I wouldn't really want to poison for say a machamp or a heracross because of abilities.
If I choose Gyro Ball, then I then all three items would suffice, because Macho Brace would give me some more damage on intimidators. Shed Shell would let me get away from Magnetzone, which I'm not all too worrid about. Though if I choose Earthquake over Gyro Ball, then I don't need Shed Shell.
Rapid Spin is a must.
Explosion for bailout, and reflect for help, nothing much to say there.
And that's about it, thanks! Choose Shed Bell and Explosion. With Magnezone in play you will be shut down cmpletely considering ud be dead then you wouldnt be able to spin away anything. Explosion would just be for a hard hit at the end | |
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pieman556
Posts : 22 Join date : 2009-05-23
| Subject: Re: Team Builder Section Thu Jun 18, 2009 1:42 am | |
| Ok so: Forretress w/ Shed Shell Moveset: Spikes Gyro Ball Rapid Spin Explosion ??? Thanks for the help Rezon | |
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Rezon
Posts : 52 Join date : 2009-05-25 Age : 28 Location : F.R.E.E That Spells FreeCredit.com Baby
| Subject: Re: Team Builder Section Thu Jun 18, 2009 10:45 am | |
| That looks good. And no problem | |
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coolespeon
Posts : 10 Join date : 2009-06-17 Age : 30 Location : mexico city
| Subject: Re: Team Builder Section Sun Jun 21, 2009 5:05 pm | |
| I´m setting up a rain dance/swift swim team. At the moment the ones I have in mind are: Jolteon/Raichu with thunder and rain dance. Mantine with swift swim ability DD kingdra probably with swift swim your help will be cool.
Last edited by coolespeon on Mon Jun 22, 2009 7:51 pm; edited 1 time in total | |
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Darkrai00 Admin
Posts : 126 Join date : 2009-05-21
| Subject: Re: Team Builder Section Sun Jun 21, 2009 5:24 pm | |
| i suggest a kingdra, DD one, is beastly in rain | |
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coolespeon
Posts : 10 Join date : 2009-06-17 Age : 30 Location : mexico city
| Subject: Re: Team Builder Section Mon Jun 22, 2009 7:49 pm | |
| Ok, that sounds great, editing first post. | |
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natopotato 22 Admin
Posts : 78 Join date : 2009-05-21 Age : 28
| Subject: Re: Team Builder Section Tue Jun 23, 2009 2:59 pm | |
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paulegacy
Posts : 8 Join date : 2009-05-23
| Subject: Re: Team Builder Section Tue Jun 23, 2009 5:57 pm | |
| Forretress w/ Shed Shell Moveset:
Spikes Gyro Ball Rapid Spin Explosion
i say you should give the fortress toxic spikes because well i hat them | |
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paulegacy
Posts : 8 Join date : 2009-05-23
| Subject: Re: Team Builder Section Tue Jun 23, 2009 5:59 pm | |
| coolespeon remember to make your rain dance team very good with as few as possible electric weekneses because thunder bolt is popular altho the mantine could live maybe one round | |
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Antinoo
Posts : 13 Join date : 2009-06-12 Age : 32 Location : Mexico
| Subject: Re: Team Builder Section Thu Jun 25, 2009 12:32 pm | |
| To Coolespeon: I'm preparing a Rain DAnce Team too ^^ i'm using Gorebyss and Ludicolo Gorebyss is a great sweeper on rain dance and Ludicolo covers most weakness and you may want to try with Omastar or Kabutops, as Grass moves can be avoided by switching to Gyarados/Mantine/Ludicolo and they aren't that common, at least on my experience | |
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